Our strengths

We develop innovative workshops and educational resources, and we provide them to students around the globe in collaboration with teachers and volunteers. Our train-the-trainer sessions enable them to bring our hands-on workshops to the students.

We continuously add new projects and methodologies to all our projects. For these projects, we always look for a socially relevant theme. Additionally, we ensure that our didactic material is based on scientific research and always keep an eye on inclusivity.

Innovatief

Innovative

Research-based

Research-based

Inclusive

Inclusive

Socially relevant

Socially relevant

Explore our teaching materials

Our teaching materials are free and accessible to everyone. To keep an overview, we divide the material into two levels. The first level is our lesson themes. These lesson themes can be consulted via the homepage or via the navigation bar at the top. Per theme, the teaching materials are divided into learning paths. A learning path can be seen as an online training on a specific topic. It contains both teaching materials (the white blocks) and extra information for the teacher (green blocks). By going through the learning path, you can confidently use the materials in the classroom.

Our teaching topics

AI and Climate

Students in the third grade (SO) investigate how plants adapt to climate change through their stomata. They use artificial intelligence and image recognition to count these stomata.

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Social Robot

While first-year students (secondary education) build and program a social robot, they learn to solve complex problems through computational thinking. They playfully work on the new end terms for digital competencies.

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AI in Agriculture

Removing rotten tomatoes during harvest? Artificial intelligence can help with that. But how? Students in the second and third grades (SO) get hands-on experience with AI. Perhaps a vibrating conveyor belt can improve the system even more?

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AI in Art

Can we create art with artificial intelligence? Students in the second and third grades (SO) express their creativity with AI and reflect on the result. Is this art? They also discover how AI can protect our cultural heritage.

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WeGoSTEM

We challenge third-grade (BO) children to program a drawing robot. Through play, children learn a lot of STEM skills, from technology to computational thinking.

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Computational Thinking

How can we solve complex problems with the help of a computer? Thanks to computational thinking! You can learn this through various activities with or without a computer. We'll help you get started.

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Python in Math Class

The programming language Python offers great possibilities to enrich the math class. From the Pythagorean theorem to creating your own graphs, digital image processing, and linear regression, everything becomes clearer with Python.

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Programming with Python

Want to learn the basic principles of programming? You can do it perfectly with this package. We use Python and learn all about sequences, repetition structure, and decision structure. That's exactly what's in the end terms. And more!

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Python in STEM

In this package, you'll learn to tackle complex problems more easily and quickly with the programming language Python. Programming can indeed play a connecting role between science, technology, design, and applied mathematics. In short, thanks to Python, we get the best out of STEM.

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AI in Healthcare

Hospitals are already using artificial intelligence today. Students in the second and third grades (SO) discover the existing systems and how they help doctors make decisions. This way, students learn the principles of the decision tree, a commonly used technique in machine learning.

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Language Technology at School

Where language and technology come together, the domain of Natural Language Processing emerges. Can a computer understand, translate, or even write texts? Can a computer recognize emotions? Students in the second and third grades (SO) learn all about it in this package.

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Physical Computing

Build a musical instrument, car, or weather station? You can do that with Dwenguino, a microcontroller platform with its own programming environment. Students from both primary and secondary education can get started with it right away. In real life or in our simulator, block-based or textual.

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Algorithms

Students in the second and third grade (secondary education) learn how to use algorithms to solve problems. They learn how to design algorithms and analyze the efficiency of algorithms. They also learn how to use algorithms to solve problems.

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