We develop innovative workshops and educational resources, and we provide them to students around the globe in collaboration with teachers and volunteers. Our train-the-trainer sessions enable them to bring our hands-on workshops to the students.
We continuously add new projects and methodologies to all our projects. For these projects, we always look for a socially relevant theme. Additionally, we ensure that our didactic material is based on scientific research and always keep an eye on inclusivity.
While first-year students (secondary education) build and program a social robot, they learn to solve complex problems through computational thinking. They playfully work on the new end terms for digital competencies.
Removing rotten tomatoes during harvest? Artificial intelligence can help with that. But how? Students in the second and third grades (SO) get hands-on experience with AI. Perhaps a vibrating conveyor belt can improve the system even more?
Can we create art with artificial intelligence? Students in the second and third grades (SO) express their creativity with AI and reflect on the result. Is this art? They also discover how AI can protect our cultural heritage.
The programming language Python offers great possibilities to enrich the math class. From the Pythagorean theorem to creating your own graphs, digital image processing, and linear regression, everything becomes clearer with Python.
Want to learn the basic principles of programming? You can do it perfectly with this package. We use Python and learn all about sequences, repetition structure, and decision structure. That's exactly what's in the end terms. And more!
In this package, you'll learn to tackle complex problems more easily and quickly with the programming language Python. Programming can indeed play a connecting role between science, technology, design, and applied mathematics. In short, thanks to Python, we get the best out of STEM.
Hospitals are already using artificial intelligence today. Students in the second and third grades (SO) discover the existing systems and how they help doctors make decisions. This way, students learn the principles of the decision tree, a commonly used technique in machine learning.
Where language and technology come together, the domain of Natural Language Processing emerges. Can a computer understand, translate, or even write texts? Can a computer recognize emotions? Students in the second and third grades (SO) learn all about it in this package.
Build a musical instrument, car, or weather station? You can do that with Dwenguino, a microcontroller platform with its own programming environment. Students from both primary and secondary education can get started with it right away. In real life or in our simulator, block-based or textual.
Students in the second and third grade (secondary education) learn how to use algorithms to solve problems. They learn how to design algorithms and analyze the efficiency of algorithms. They also learn how to use algorithms to solve problems.